//
//  UIView+Extentsion.m
//

#import "UIView+Extentsion.h"

@implementation UIView (Extentsion)

//添加毛玻璃效果
-(void)addGroundGlassEffect{
    UIToolbar *toolbar = [[UIToolbar alloc] initWithFrame:self.bounds];
    toolbar.barStyle = UIBarStyleBlackTranslucent;
    [self addSubview:toolbar];
}

#pragma mark - 坐标系
- (void)setOriginX:(CGFloat)originX {
    CGRect frame = self.frame;
    frame.origin.x = originX;
    self.frame = frame;
}
- (void)setOriginY:(CGFloat)originY {
    CGRect frame = self.frame;
    frame.origin.y = originY;
    self.frame = frame;
}
- (CGFloat)originX {
    return self.frame.origin.x;
}
- (CGFloat)originY {
    return self.frame.origin.y;
}
-(void)setWidth:(CGFloat)width{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}
-(void)setHeight:(CGFloat)height{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}
-(CGFloat)width{
    return self.frame.size.width;
}
-(CGFloat)height{
    return self.frame.size.height;
}
-(void)setSize:(CGSize)size{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}
-(CGSize)size{
    return self.frame.size;
}
-(void)setOrigin:(CGPoint)origin{
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}
-(CGPoint)origin{
    return self.frame.origin;
}
- (CGFloat)left {
    return self.frame.origin.x;
}
- (void)setLeft:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}
- (CGFloat)top {
    return self.frame.origin.y;
}
- (void)setTop:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}
- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}
- (void)setRight:(CGFloat)right {
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}
- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}
- (void)setBottom:(CGFloat)bottom {
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}
- (CGFloat)centerX {
    return self.center.x;
}
- (void)setCenterX:(CGFloat)centerX {
    self.center = CGPointMake(centerX, self.center.y);
}
- (CGFloat)centerY {
    return self.center.y;
}
- (void)setCenterY:(CGFloat)centerY {
    self.center = CGPointMake(self.center.x, centerY);
}
//制作部分圆角
-(void)makeFilletedCorner:(UIRectCorner)corner withRadius:(CGFloat)radius{
    self.clipsToBounds = YES;
    UIBezierPath * path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(radius, radius)];
    CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
    maskLayer.frame = self.bounds;
    maskLayer.path = path.CGPath;
    self.layer.mask = maskLayer;
}

//view 转 image
-(UIImage *)getViewImage{
    UIGraphicsBeginImageContext(self.bounds.size);
    CGContextRef context = UIGraphicsGetCurrentContext();
    [self.layer renderInContext:context];
    UIImage* tImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return tImage;
}



@end
